Codeavour is the biggest International Fest hosted annually by STEMpedia, where participants make innovative projects with hands-on learning using PictoBlox to make the world a better place.
Through training sessions and workshops, students can explore the exciting world of AI, AR-VR, Machine Learning, Coding, and Robotics. Codeavour 5.0 International inspires participants to engage in interactive activities through learn-by-doing and doubt-solving sessions. Thereby promoting the development of critical thinking, creativity, collaboration, and communication, the four Cs of the 21st-Century Skills!
The Rajeev Motwani Fellowship Program is designed to create, mentor, and empower young innovators. “Rajeev Motwani Fellows represents a dynamic community of entrepreneurs united by a shared set of activities, vision, philosophy, and aspirations that continue to evolve.”
The top 20 students from the senior group aged 15+ attended the Fab 24 Event in Mexico as winners of Codeavour 5.0! This event provided them with an incredible opportunity to meet industry experts and network with like-minded individuals.
I was introduced to coding during Codeavour 2020 that has ignited my passion for coding. Codeavour has been a life-changing experience for me, it has taught me the importance of determination and goal-setting for success. It has empowered me to think innovatively and given me the confidence to pursue my dreams.
My journey in the Codeavour was an excellent opportunity to share my project with other people and appreciate other people’s projects as well. Codeavour showed me how artificial intelligence can help to solve human problems. Codeavour encourage young people to develop technology besides using it to solve daily requirements.
Codeavour has given us the excess of various educational tools and resources. We dived into the world of Codeavour, soaking up knowledge from educational videos on AI and technology, enriching our lives in unexpected ways. Our victory in the Codeavour competition serves as a catalyst, inspiring us to pursue future challenges with newfound fervor.
We never anticipated victory; we simply aimed to participate. Throughout codeavour journey, our family, school, and mentors provided unwavering support. When they discovered that we had qualified on our own merits, they empowered us to tackle any challenge independently. After this competition, we became more famous in our school.
My journey in Codeavour has been a thrilling adventure, marked by three consecutive victories from 2020 to 2022. My deep love for AI & ML fuels my projects, all created with PictoBlox. From the eco-friendly Picto Green Buddy to the transformative Mr. Dector bots, each innovation showcases my dedication. For me, success isn’t a stop but a path, inspiring others to chase their dreams. I am very much excited for Codeavour 5.0
A total of 100+ prizes and Fellowship (For the top 20 students) worth $45,000+ will be given to students who showcase their extraordinary projects.
Girls in STEM Award, Out-of-the-Box Idea Award, People’s Choice Award, Sustainable Project Award, and Champion Changemaker Award (for teachers)
Elevate your AI, Coding, and Robotics skills and win prizes and international fellowships worth $45,000+ This is your chance to join the ranks of Tech Prodigies in Codeavour 5.0 International and capture top honors in the ultimate AI, Coding, and Robotics Showdown!
Codeavour 5.0 attracted significant media attention, showcasing the innovative spirit and collaborative efforts of young minds as they presented their pioneering projects in technology, live from the heart of innovation.
Teacher Maya Kamat demonstrated extraordinary dedication to her student Usha Kumawat's success in the Codeavour 5.0 AI Robo City Challenge. Together, they overcome many obstacles to ensure Usha's participation and eventual victory in Dubai. It wasn’t just Usha’s performance — she won gold in the senior category — that is inspiring, but also the circumstances amid which she managed the feat.
Minister of Youth, Mohammad Al - Nabelsi, on Tuesday honored young people who are eligible to participate in the World Competition for Artificial Intelligence "Codeavour 2022” during the event of the " Nation of Innovation” summit that Robotna social company organized it on Monday at the Al Hussein Cultural Center to award Jordanian participants in the World Competition of " codeavour2022” Artificial Intelligence.
STEMpedia, an innovative tech-education ecosystem that helps students master the art of coding, has successfully conducted the fifth edition of its global ground-breaking innovation fest, Codeavour 5.0 International, at the Dubai American Academy on May 4th and 5th. Codeavour is an international Artificial Intelligence (AI), coding, and robotics competition hosted annually to encourage kids to bring out their inner programmers and make innovative projects using PictoBlox
Ahmedabad-based EdTech STEMpedia recently organised Codeavour 5.0 International, along with ART PARK@IISc India’s first Artificial Intelligence (AI) and Robotics Technology Park, established by the Indian Institute of Science (IISc) in Bengaluru and supported by AI Foundry. Codeavour 5.0 International is an innovation fest for the next-generation, where participants make innovative projects with hands-on learning using PictoBlox to make the world a better place.
STEMpedia, in collaboration with ART PARK@IISc, India’s premier AI & Robotics Technology Park, established by the Indian Institute of Science in Bengaluru, successfully concluded the national level event of 2023’s biggest innovation fest, Codeavour 5.0 International. This year’s event witnessed participation from 300,000 students across 70 countries.
Two Jordanian teenage sisters, Leen, 17, and Tala Al Fityani, 16, who learned the basics of robotics on the Internet, are topping leaderboards at robotics competitions’ regionally and nationally. “I got into robotics when I first got the chance to participate in training in Jordan back in 2018. I got motivated to try to learn more about robotics on the Internet and I was eager to continue after I built my first robot,” Leen.
(KPL) Certificates for the STEM Codeavour 2020 AI, the International AI and Coding Competition were presented to students of Chomkham School, Vientiane on Feb 12. Director of the Chomkham School Chomkham Saysanavongphet, Deputy Director of the Chanthaboury District Office of Education and Sports Chanthakan Rattana, Representative of the Smart Mind Tech International Roopesh Govindappa, teachers and students witnessed the event.
Iraqi Prime Minister Mustafa al-Kadhimi met with eight-year-old Chaldean–Syriac–Assyrian girl Stella Nour from Baghdede in Nineveh Plains, Iraq, who recently placed second in the Codeavour International Competition for Artificial Intelligence. Thousands of children participated in the competition. Al-Kadhimi welcomed and congratulated the girl and her family.
On 6th August, IoT Kids held the closing ceremony of The Schools Championship for Coding and Innovation at Zain‘s headquarter in Baghdad.IoT Kids organized the championship in cooperation with The Iraqi Ministry of Education and the sponsorship of Zain Iraq for telecommunication. The championship aims to encourage parents to invest in their children’s creativity and passion for technology.
Bangalore-based not-for-profit foundation, AI & Robotics Technology Park (ARTPARK), concluded the 3rd edition of Codeavour 2021 powered by STEMpedia in March 2022, which was organised from 20th October 2021 to 10th Feb 2022 to motivate students from age 7 to 18 years old to create innovative AI projects and make the world a better place with their awesome AI and coding skills.
Ambassador Dinkar Asthana gave out Participation Certificates to students of Chomkham School, Vientiane for ‘Stem Codeavour 2020 AI’ international online Artificial Intelligence and coding competition for kids, by STEMpedia Ahmedabad.
Codeavour 2020 AI is an international online AI and programming competition for kids to encourage them to bring out their inner programmers and make innovative AI projects with PictoBlox, while also bringing solutions to real-world problems.With the future belonging to fast-rising technologies such as artificial intelligence and coding, it is important for kids and students to upskill.
Jordan’s Robotna team, the LETA Robot, won second place in Codeavour 2020 AI, an international Artificial Intelligence (AI) and coding competition, organised by STEMpedia.Robotna is a social startup that gears towards strengthening skills of creative thinking, spreading technological knowledge and future science, as well as, incorporating innovation-related thinking into the academic subjects.
Discover the latest on Codeavour 5.0 regional, national, and international events. The biggest AI, coding, and robotics competition for school students is all set to celebrate creativity, innovation, and entrepreneurial spirit globally.
The competition is aligned with the United Nations’ Sustainable Development Goals (SDGs), fostering a purpose-driven environment where the participants can channel their AI and coding skills toward solving real-world problems and unleash their potential to do innovative projects for a sustainable future.
Introducing two exciting new tracks for Codeavour 5.0 International, where students can ignite their innovation and creativity: ‘Track 1’ for trailblazing tech solutions to real-world challenges and ‘Track 2’ for creative AI, coding and adventures. Let your imagination soar!
This track focuses on transforming young innovators into tomorrow’s entrepreneurs, emphasizing the UN’s Sustainable Development Goals for students aged 7-18.
AI Robo City Challenge is a dynamic, hands-on robotics competition for the students aged 7-18 where they solve real-world problems aligned with UN SDGs.
Students from the countries where Track 2 is happening can participate. Find the country list here.
Register for Codeavour 5.0 International
Master AI-ML, AR-VR, and robotics through interactive Bootcamps.
Get ready with your ideas and robot, submission closes on March 25, 2024
Show your skills and aim for the top!
Codeavour 5.0 International participation fees are $25 USD (equivalent to 2000 INR for India) and 300 AED (Registration + Value Add Services*) for UAE participants. Scholarships are available for underrepresented students; contact codeavour@thestempedia.com or an authorized partner for details.
The dates provided are applicable for teams from India and all other countries where physical events are scheduled. Please note that timelines may vary by country; for specific details, we encourage visiting the respective country partner page.
Note: These are the common guidelines that has to be followed in Codeavour. For Track specific Guidelines, please visit the Tracks pages
(7 - 10yrs Old)
(11 - 14yrs Old)
(15 - 18yrs Old)
Codeavour 2022 has left an indelible mark on the world stage with incredible innovation submitted by kids across the Globe to make the world, a better place to live!
If you’re an evangelist, educator, school, STEM training centre or STEM consultant, join us in Codeavour. Become our Sponsor, Ambassador, Country, Academic, Training or Community partner and get acknowledged for your efforts.
The Digital Incentive Spirometer is a device capable of treating respiratory syndromes caused by covid 19, asthma, bronchitis and other pathologies through playful exercises offered by digital games.
Sakhi is widely used for healthcare, security, guide, entertainer, Musician comedian and server. Sakhi can assist Alzheimer patients, Guide Blind men, Safeguard your house and belongings.
Smart fruit vending machine Fruit Fiesta-Health on the go gives people access to fresh fruits and vegetables anytime & anywhere whether it be day or night and in public places or private offices.
An AI emergency center for individuals with communication disabilities that utilizes hardware and software tools to identify emergency words and American Sign Language.
The project is an intelligent agricultural device designed to help farmers choose the most suitable crops to plant in their local environment in response to global warming trends.
This project is an Automated Smart Dustbin based on Machine Learning that uses a Lego Mindstorm EV3 kit to automate the waste sorting process.
Eco-Bin is a revolutionary product that focuses on decomposing bio-degradable waste such as paper and vegetable peels.
Smart Baby Crying Analyzer provides parents with comfort and confidence by accurately detecting and interpreting baby cries, helping them respond promptly and appropriately to the newborn's needs.
Students engaged in a workshop conducted by STEMpedia experts. Eklavya NEP Sandbox was created to promote the National Education Policy 2020.
This project is an IoT-based train monitoring system that uses IFTTT technologies to track train movements, send detailed departure and arrival information via email, and simulate train movement.
An Arduino-based system created to detect and respond to wildfires in Palestine, using gas sensors to trigger alarms and alert Civil Defence forces to take swift action.
Student wining the Codeavour 2022 Egypt championship presented by Apex Coding Academy. Codeavour makes students fall in love with coding & AI.
The project involves building a simulated smart city that runs autonomously using AI-driven smart cars to provide transportation service.
A smart vending machine system providing convenient, secure and contactless shopping experience using face recognition for personalization.
Developing the 21st- Century skills for better tomorrow, Codeavour empowered kids to find their career in technology.
Atal Innovation Mission, NITI Aayog with a vision to ‘Cultivate one Million children in India as Neoteric Innovators’, is establishing Atal Tinkering Laboratories (ATLs) in schools across India. With the support of Atal Innovation Mission, NITI Aayog’s team, we reached out to Atal tinkering labs all across India, and provide the opportunity to the young innovators to make them aware of the latest technologies like AI & machine learning, and invited them to participate in the competition. In Codeavour 22, we onboarded 167+ ATL schools with 5900+ students associated with them.
The Coding and Robotics Scheme (CARES), brought forth by the compassionate hearts of the Government of Goa, has become a gateway for our youth and teachers to display the inspiring creativity fostered within their souls. All the students were provided with an opportunity to participate in Codeavour, students and teacher training were conducted and Goa students submitted 400+ Innovative projects and the best performers were awarded.
The goal of Codeavour 2022 was to guide the Iraqi kids to use the modern technology in the right way and to gain new skills like logical thinking and innovation. The event got concluded with a grand award ceremony in Iraq. In Codeavour 2022, IoT Kids ensured the participation of 95 teams in different age groups from Iraq. The physical event was held on February 22, 2023 with presence of parents, representatives from the Ministry of Education, Iraq and delegates from Private Sector Companies.
Developing the 21st-Century skills for better tomorrow, Codeavour empowered kids to find their career in technology.
Join our PictoBlox WhatsApp, Telegram group, and PictoBlox Facebook community to get regular updates on the competition!
Codeavour is an international AI, coding and Robotics competition for students being hosted by STEMpedia annually to encourage them to bring out their inner coders and make innovative projects.
The global AI, Coding, and Robotics competition fosters innovation and entrepreneurial skills among students of age 7 to 18 years to raise awareness about UN Sustainable Development Goals.
The aim of this international competition for kids is to encourage kids to develop an interest in STEM, especially programming, and to develop critical thinking, creativity, collaboration, and communication – the four C’s of 21st-century skills while also bringing solutions to real-world problems.
The Age groups for participating in codeavour 5th Edition 2023-24 are:
Elementary: 7 – 10 yrs old
Junior: 11 – 14 yrs old
Senior: 15 – 18 yrs old
and the team size would be 1-3 students per team + one coach
Yes, you can participate in a team, the team size would be a maximum of 3 students per team + one coach.
The only prerequisites to enter this AI, coding, and robotics competition for students are a PC (Windows, macOS, or Linux), an Android smartphone or tablet, good internet connectivity, and a desire to learn. 🙂
This year Codeavour 5th Edition brings many new things in the competition like:
Explore more about the new things in Codeavour 5th edition here: http://167.172.120.155/
If you are already familiar with all the basic AI concepts and coding and can confidently make projects in PictoBlox, then you can skip this stage and directly start working on your project. You can always learn something new even if you already know. No harm in trying out, right? 🙂
You can also earn certificates by completing online courses available at the learning stage.
Yes, for Codeavour 5th Edition 2023-24, it is mandatory to use PictoBlox as your coding platform.
For Track 1 you can choose among the hardware which is compatible with PictoBlox, like Quarky, evive, Micro:Bit, Arduino, ESP32, Twatch, Boffin, Makey Makey, Lego.
For Track 2 the participants have to use Quarky and program it using PictoBlox.
The registration fee for the
Indian Nationals: Registration Fee: INR 2000
Participants living outside India (International participants): Registration Fee: USD 25
*UAE Nationals (with Value-Added Services): Registration Fee: AED 300
It’s important to emphasize that the registration fee remains consistent for both individuals and teams, ensuring equitable access for all participants.
If you face any technical difficulties regarding PictoBlox or the website, please write to us at support@thestempedia.com with the following subject line:
[Your name] | Codeavour technical query
If you have any other Codeavour-related queries, please write to us at codeavour@thestempedia.com with the following subject line:
[Your name] | Other Codeavour query
Follow these steps to register to participate in Codeavour 5.0 International:
Yes, the registration fee for International participants is $25 USD (equivalent to 2000 INR for India) and 300 AED in UAE with the value-added services.
Participants from any country are welcome to join Codeavour 5.0 in TRACK 1 (Innovation and Entrepreneurship) online as well as in the physical competition. However, to participate in TRACK 2 (AI Robo City Challenge), the participants need to attend the physical (offline) competition. They are required to choose their country from the official Codeavour 5.0 International country list.
If you don’t have a mentor, you can fill you your Guardian’s details in the mentor form.
You can register as an individual or as a team of two to three.
Yes, the maximum size of a team is 3 individuals along with one coach.
If you encounter any issues during the registration process, email us at codeavour@thestempedia.com
After the registration process is complete, you cannot make any changes to the information. Make sure you fill everything correctly while submitting the form.
Once you complete the registration and make the payment, you can access your dashboard and learning resources.
All the learning resources will be available on your dashboard and you can start preparing for the competition.
Participation in both tracks is open for the students. However, we don’t recommend students to participate in both tracks simultaneously as the competition will be taking place on a similar date and time for both tracks.
Managing Juries simultaneously would be difficult for the participating students. It is recommended to avoid participating in both tracks, though if you want to participate in both tracks, the registration has to be done separately for both of them.
The registration deadline will be announced soon.
You’ll receive a confirmation email stating your successful registration and confirmation about participation.
You can submit only one project under one registration.
You can participate in Track 1: Innovation and Entrepreneurship in physical (offline) competition and online mode. To participate in Track 2: AI Robo City Challenge, you need to be present in a physical (Offline) competition happening in 15+ countries.
The countries in which Track 2 will be happening are:
Note: The addition of more countries will be dependent on the partnership established in those countries.
You can register for the Codeavour 5th Edition 2023-24 from the website itself: https://codeavour.org
Registration is open from October 27th, 2023. You can visit the website, fill in your details, and register for the competition.
The registration fee are the following:
Indian Nationals: Registration Fee: INR 2000
Participants living outside India (International participants): Registration Fee: USD 25
*UAE Nationals (with Value-Added Services): Registration Fee: AED 300
It’s important to emphasize that the registration fee remains consistent for both individuals and teams, ensuring equitable access for all participants.
Yes, you can form a team.
Please note that in the case of a team of two or three, both members should belong to the same age group or if the age group is different then age group should be selected as per the age of elder one.
Yes, the participation fee is the same for both individuals and teams.
You can participate in one track only with a single registration; to participate in both the tracks, you need to register for both of them separately.
The project should be aligned with one of the following themes:
1. Save the Environment
2. Strengthen the Health Infrastructure
3. Revolutionize the Agriculture
4. Educate the World
5. Automate the Surroundings
The project should be programmed using PictoBlox only. You can use any coding environment available inside PictoBlox.
In the case of hardware-based projects, only the hardware that is compatible with PictoBlox is allowed, i.e., Quarky, evive, micro:bit, Arduino, ESP32, Boffin, T-Watch, TECbits, LEGO, etc.
PictoBlox-based projects where no hardware is used are also allowed to participate, compete, and win.
Track 2: AI Robo City Challenge is for offline participation. There’s no project submission for Track 2.
There are 11 mini-challenges in Track 2, the participants need to complete as many as possible in 5 minutes to win the competition.
After completing your registration and payment successfully, you can access the submission section from your dashboard on http://167.172.120.155/ to submit your projects.
Only one project submission is allowed per team.
The project submitted should be authentic and made by participants only using PictoBlox.
You are allowed to make changes to your project before the regional competition. However, once the regional competition is finished, you can only make small updates to your project. You are not allowed to completely change your project when you reach the national or international levels.
For a successful online submission, you must submit the following:
1. Cover Image: Upload a good-quality image showcasing your innovation (recommended size: 1,920 x 1,080 pixels)
2. Description: Write a 100-150-word description of your project, covering the key highlights of your innovation.
3. PictoBlox File: Upload or add a link to the PictoBlox file(s) of your project. You can upload one or more files if your project has multiple boards. (Make sure not to upload multiple file options for the same board.)
YouTube Video: Make and add a link to a YouTube video of 5 to 10 minutes duration covering the following things:
4. Briefly describe you and your teammates.
5. Briefly describe the selected theme and why you chose it.
6. Overview of your innovation and project demonstration 7. Business Pitch: Make and upload a presentation of 10–15 slides as per the given template:
https://aim.gov.in/pdf/Business-pitch-template.pdf
The rules for evaluating the project will be disclosed soon for both Tracks seperately.
For Track 1 you can choose among the hardware which is compatible with PictoBlox, like Quarky, evive, Micro:Bit, Arduino, ESP32, Twatch, Boffin, Makey Makey, Lego.
For Track 2 the participants have to use Quarky and program it using PictoBlox.
Yes, there will be AI, Coding and Robotics Training as well as doubt-solving sessions which will help you in learning the fundamentals of AI, Coding and Robotics, using PictoBlox and making your project without any difficulty.
The prizes for Codeavour 5th Edition is broadly divided into four categories which are:
You can sponsor our vision to bring positive change among the next-gen by filling out the form or writing to us at codeavour@thestempedia.com to discuss it further.
STEMpedia | Becoming Codeavour 2023-24 Sponsor
You can associate with us to motivate students to take part in this international coding competition as one of the following types of ambassadors:
If you like to become an ambassador, visit HERE to fill out the form. You can also write to us at codeavour@thestempedia.com with the following subject line:
STEMpedia | Becoming Codeavour 2023-24 Ambassador
Having a successful track record of providing coding training or related educational programs can strengthen your application. Highlight any previous training initiatives, coding boot camps, or workshops you have conducted and the positive outcomes achieved. Training partners should be committed to providing ongoing support to participants throughout the competition. This may include offering additional practice sessions, answering coding-related queries, providing mentoring or guidance, and assisting participants in preparing for the competition. Partners should be able to collaborate effectively with the competition organizers and maintain clear communication channels. A good connection with local schools, students, and local bodies to promote Codeavour. Training partners should have a qualified team who can effectively teach coding concepts and techniques to participants.
As a student ambassador for a Codeavour competition, you are expected to have a solid understanding of coding concepts and be proficient in programming languages. Demonstrating your coding skills through previous projects, competition participation, or relevant certifications can strengthen your application. You should also have communication and presentation skills, leadership abilities, networking abilities through your social media channels, and importantly vision to impact the other students.
If you are a school or any other educational institution, you can collaborate with us as an academic partner for Codeavour 5th Edition 2023-24.
You can click here to Fill out the Form or write to us at codeavour@thestempedia.com to discuss it further with the following subject line:
STEMpedia | Becoming Codeavour 2023-24 Academic Partner
Academic Partners are expected to have a strong commitment to coding education and promoting technical skills among their students. Schools should have the necessary infrastructure to support coding education and participation in the competition and are expected to actively engage their students in competition activities and encourage participation in the competition. Demonstrating initiatives or policies that promote equal opportunities for students from all backgrounds to participate in coding activities can be advantageous. We expect good administrative support for coordinating logistics, managing registrations, and providing overall assistance to students participating in the competition.
If you are a business that provides training or services to students in the STEM, STEAM, Coding, Robotics, or AI education sector, you can collaborate with us as a training partner.
You can click here to Fill out the Form or write to us at codeavour@thestempedia.com to discuss it further with the following subject line:
STEMpedia | Becoming Codeavour 2023-24 Training Partner
Having a successful track record of providing coding training or related educational programs can strengthen your application. Highlight any previous training initiatives, coding boot camps, or workshops you have conducted and the positive outcomes achieved. Training partners should be committed to providing ongoing support to participants throughout the competition. This may include offering additional practice sessions, answering coding-related queries, providing mentoring or guidance, and assisting participants in preparing for the competition. Partners should be able to collaborate effectively with the competition organizers and maintain clear communication channels. A good connection with local schools, students, and local bodies to promote Codeavour. Training partners should have a qualified team who can effectively teach coding concepts and techniques to participants.
If you are an NGO or NPO, who are working for underrepresented areas, you can associate with us as a community partner.
You can click here to Fill out the Form or write to us at codeavour@thestempedia.com to discuss it further with the following subject line:
STEMpedia | Becoming Codeavour 2023-24 Community Partner
Community partners should have strong connections and relationships within the local community. Demonstrating your involvement in community organizations, educational institutions, or other relevant groups can showcase your ability to engage and mobilize the community effectively. Partner is expected to actively promote the coding competition and related events to the local community. Highlighting your experience in organizing and executing effective outreach strategies, such as social media campaigns, community events, or workshops, can strengthen your application. Establishing partnerships with local educational institutions, such as schools or colleges, can enhance community engagement efforts. High Commitment is expected to impact a large number of students by making them part of the competition through the support of the Codeavour team.
PictoBlox is an educational programming software with block-based coding and Python Programming that makes coding fun and easy. With a user-friendly interface and drag-and-drop functionality, it is the ideal companion for setting the first step into the world of programming. One can learn to code, make interactive animations and games, interesting projects based on IoT, program actions for robots, create Artificial Intelligence or Machine Learning projects (like face expression detection, self-driving car, object identifier, or speech recognition), and much more!
PictoBlox software is available for Windows, Mac, Linux, and Chromebook users. PictoBlox App is also available on the Google play store for android users and Apple AppStore for iOS users (iPad or iPhones).
You can directly use PictoBlox as a web browser on https://pictoblox.ai/
(preferred browser is Google Chrome).
No, PictoBlox doesn’t store any pictures/videos of kids/users.
All the data generated or the camera/video feed used in PictoBlox is used locally or via our secured servers with a fully automated system without any human interventions. It is not used for any kind of marketing or promotional means without permission from the user (or guardians).
PictoBlox’ block programming environment is based on Scratch 3.0 and Google Blockly, hence the basic functionality is similar. PictoBlox has a slightly different user interface compared to Scratch. While Scratch is an amazing educational platform for kids to start their first coding project, PictoBlox offers a more streamlined and simplified interface, making it easier for young learners to navigate and use. PictoBlox runs block coding even on Android smartphones and iPhones. The blocks in PictoBlox are also larger and more visually appealing with a more interactive User Interface. There are many additional features PictoBlox offers, a wide range of extensions, including ones for integrating popular hardware platforms like Arduino, Lego and micro:bit. These extensions provide additional blocks and functionalities to interact with specific hardware devices. It also offers various extensions related to Artificial Intelligence and Machine learning, Music, Animation, looks, motion, sensing, operators, face detection, object detection, NLP, Chat GPT and more that you can find out here.
While both PictoBlox and Scratch are used in educational settings, PictoBlox places a stronger emphasis on AI, Machine Learning, Robotics and STEM education and integrating physical computing. It aims to teach programming concepts alongside electronics, AI, ML, and robotics, making it suitable for schools and maker spaces with a focus on hands-on learning.
If you have set your default coding environment, click on the Setting icon given in the upper right corner of the PictoBlox window, Select the Coding environment preference, and choose your default coding environment according to your use or set it to None if you want PictoBlox to ask the coding environment every time you start the app.
*Click on the image to open in full screen.
PictoBlox Software can run without an internet connection. but, there is a different extension that requires an internet connection.
You can perform AI, Ml, and Robotics based activities without an internet connection.
You can easily add various extensions in PictoBlox according to your need.However, it is dependent on your system RAM to load various extensions simultaneously.
While you open Pictoblox there is an option to choose from block/ python/ ml environment, one can select the environment from there
OR
go to file from the ribbon> select open Python Environment.
PictoBlox Python provides a wide range of built-in Python modules that you can utilize for various programming tasks. These modules cover many common functionalities and allow you to accomplish a lot within the PictoBlox environment.
However, if you encounter a scenario where you require additional libraries or modules that are not already included in PictoBlox, you can leverage the PIP Package Manager feature. The PIP Package Manager allows you to install third-party Python libraries from the Python Package Index (PyPI) directly within the PictoBlox Python IDE.
There are two ways to install a library using PIP Package Manager:
You can view the installation logs in the Python terminal.
Once installed, you have the option to update the library if an update is available or uninstall it.
Note: In PictoBlox Python in a web browser, you don’t need to explicitly install libraries. When you run your code, PictoBlox will automatically install any required libraries based on the “import module” statements present in your code.
For instance, if you include the statement “import numpy” PictoBlox will handle the installation of the “numpy” library directly.
*Click on the image to open in the full screen.
If your PictoBlox coding environment is set to default then PictoBlox will ask you every time you open the Pictoblox to choose the environment and you can select the ML environment.
If you are already in the coding environment and wish to open the ML environment, please go to File and you will see the last option Open ML Environment click on it and open your ML environment.
ML Environment is only available in the English language, for now, our team will be working on more languages.
If you want to contribute to translating PictoBlox in your language, kindly write to us at support@thestempedia.com
Yes, you can access the PictoBlox ML Environment Tutorial HERE. The tutorials are based on different classifiers available in the Machine Learning Environment. These tutorials also provide an introduction to working with Machine Learning (ML) models in PictoBlox with Block coding and Python Programming for Kids. With a step–by–step approach, users will learn how to create and use ML models in PictoBlox.
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Cupertino, CA, 95014, USA
codeavour@thestempedia.com
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